ComPet Bulletin #3
ComPet preview screenshot of an Atrox atop a mound of gold.
ComPet Bulletin #2
Here is a preview of some Entropia-themed ComPets.
ComPet Bulletin #1
MindArk is proud to announce that the auction of ComPet deeds is going very well, with over 1 million PED worth of deeds already acquired by participants looking forward to being part of the ComPet project. The MindArk team has been both thrilled and encouraged by the great amount of interest shown in ComPet so far! In this announcement and throughout the development cycle we will be sharing lots more information about the ComPet system, including design plans and concept art.
We have also collected a number of relevant questions received from support cases and community discussions, which we hope to answer in this inaugural ComPet Bulletin.
Why is MindArk creating a separate game on a different platform?
We have learned from our marketing efforts that many potential Entropia Universe participants are lost before even logging in to Entropia Universe due to inadequate computer requirements, internet bandwidth, or other factors. ComPet will give potential participants who are interested in the concept of Entropia Universe’s RCE-MMO but are unable to play the full PC version a chance to experience at least some part of the uniqueness of Entropia Universe.
It was announced that in the free-to-play portion of ComPet, one can win points. What are the points used for?
There will be multiple currencies in ComPet. ComPet points can be obtained through lots of dedication to the game, and used to upgrade your pets or home as an alternative to using PED that can be bought for real money.
Can you provide more information about a release date for ComPet?
Though it is hard to know for sure so early in the development process, we are currently planning for a release of the ComPet app in early 2015.
Will there be an alpha test process for ComPet deed holders?
A new game such as ComPet requires lots of testing and feedback, so this is something we definitely are considering.
Does this new project mean that MindArk’s development priorities have shifted away from Entropia Universe?
MindArk’s vision for Entropia Universe has always been about making the universe deeper and broader, with a variety of experiences and features available for participants of all interests. MindArk wishes to expand the RCE universe to improve the user experience while also creating more opportunities for participants to invest and earn profits. Introducing ComPet as a standalone game and connecting parts of it with Entropia Universe accomplishes both of those goals.
That being said, rest assured that MindArk will continue to develop the core Entropia Universe platform and content as it has done for over 10 years. Development of Entropia Universe will not be negatively affected in any way by the ComPet project.
Why are there so many different types of deeds being introduced by MindArk lately?
Deeds are a great way for our participants to engage with the RCE model of Entropia Universe in a way that is totally unique in the gaming world. Previous deed opportunities have been a great success for everyone involved, and we plan to continue offering these opportunities to our participants in the future.
Will the ComPet app be available for iOS and Android devices?
The ComPet app will be offered as a standalone browser-based HTML5 application. This means it can be accessed from any platform or mobile device that has a modern web browser.
The original description of ComPet sounded a lot like gambling. Is this the case?
ComPet will be a skill-based game with some random elements included for balancing and entertainment value, very much similar to Entropia Universe.
Will all pets available in ComPet be inspired by Entropia Universe creatures, and will all pets used in ComPet be provided by Entropia Universe tamers and stables?
While the Entropia Universe taming system will definitely be a big part of the ComPet economy, not all ComPet pets will originate in Entropia Universe or be inspired by existing creatures. Many of the low-level ComPets will be generated by the ComPet system itself so that new players can get started right away. More details on the interaction between the Entropia Universe taming and stable systems and ComPet will be announced in the near future.
How does the ComPet app relate to the reimplemented Entropia Universe taming system that was announced not long ago?
As explained in the original ComPet announcement, the ‘traditional’ Entropia Universe taming system that was disabled after Version Update 10.0 will be reimplemented, with some exciting new features. In additon, the recently auctioned Entropia Universe stables will have the ability to sell pets and services to ComPet players.
Will Entropia Universe pets function in the traditional way, such as following your avatar, doing tricks, etc.?
As explained above, Entropia Universe pets will have all of their old functionality, along with lots of new features.
Will whips still be a part of the Entropia Universe taming process?
Whips will work as they did in the original Entropia Universe taming system.
What will happen to existing Entropia Universe pet deeds?
Existing pet deeds will continue to work, but the tamed creatures will have a unique status and cannot be tamed any further.
Entropia Universe brings gameplay to Smartphone, Tablet and Web Browser!
Finally you will be able to play the Entropia Universe(EU) on different platforms.
The new Competition Pet (ComPet) system will provide features of Entropia Universe, including creature clashes, and bring them together in an exciting smartphone, tablet and web browser application.
Smartphone, tablet and browser users will be able to compete with one another by selecting one of the many pets available in the ComPet application. There are various maturity and price levels available to fit players of all types, including a free-to-play version. Once a pet has been selected the user will choose a number of “buffs” and “add-ons” that can both personalize the pet and enhance its combat prowess. Next, users carefully prepare a unique battle plan; this is a set of special instructions for the pet on how to engage its rival. Once the user is satisfied with the pet configuration, the pet can be entered into the ComPet Arena or enlisted for defense duty at the user’s home base. In any battle, trainers can win real cash prizes. If players play for free they can win special pet upgrades and points; if played for PED (Project Entropia Dollars), they can win more PED, which can be exchanged for real cash.
Additionally, any player can be part of this revenue opportunity and earn PED when smartphone, tablet and web browser users play the new Entropia Universe ComPet App. Before launch, 200,000 ComPet Deeds, priced at 100 PED (10 USD) each, will be made available through the webshop and in the Entropia Universe auction. Deeds can be acquired by anyone with an Entropia Universe account, even those who may not have installed the full Entropia Universe PC client software. They can alternatively purchase deeds through the Virtual Tycoon Android mobile app and start earning revenue from ComPet activity, which is scheduled for launch in Q1 2015.
Deed holders will receive 30% of the gross ComPet revenue. In addition, the ComPet affiliate program will enable users to recruit their friends and earn a 15% share of their recruited users’ activity. The remaining 70% (or 55% in the case of an affiliate-referred user) of revenue will go toward marketing, operation and support for the ComPet App. In conjunction with MindArk’s accountants, Price Waterhouse Coopers (PWC), the ComPet App accounts will be available for inspection and published on the Entropia Universe website.
The graph below shows the annual return on the ComPet deeds as a function of the number of paying users (possible revenue share from affiliate program not included).
Assumptions underlying the graph:
1. That the average user lifespan will be six months
2. That 80% of the users will play for free and 20% will pay to play
3. That the Average Revenue per Paying User and month (ARPU) will be 3 USD.
Communication and development roadmap
Given the real-cash aspect of the Entropia Universe economy, it has historically been MindArk’s policy to be very careful when releasing information related to future development plans, mainly to prevent undue disruption of the economy. However, considering the plethora of information channels now available to participants to stay up to date on official Entropia Universe and Planet Partner announcements (the Client Loader, Facebook, Entropia Buzz, information from which is also syndicated on many community and planet forums), MindArk has made a decision to be more active in sharing its future development plans with participants.
And the sharing starts now!
Below is a summary of some of the projects the MindArk design and development teams are currently focused on. In future communications we will give increasingly more detailed information on each of these projects, and announce additional projects as they become closer to implementation.
Client & Server Stability
MindArk’s highest priority during the next several releases will be improving stability of the Entropia Universe client. Several of the most common causes of recent client crashes have been identified and our developers are hard at work on resolving those to improve the Entropia Universe experience for all participants.
New Player Experience
Ongoing improvements to the New Player Experience have been implemented with every platform and planet partner release so far this year. These efforts will continue to be a top priority during the rest of 2014 and into 2015 in order to maximise the marketing efforts of MindArk and the planet partners.
Creature Control System Stage 1 - (Planned for June 2014 Release)
You may already be aware of a new feature introduced not long ago which allows officials and planet partners to control various creatures during special events. This system will be extended to participants in the form of Creature Control Capsules, consumable items that will allow you to transform your avatar into a specific creature for a limited time. This fun feature will be made available exclusively through the loot system, and will be monitored closely to prevent abuse.
Taming Stage 1 - (Planned for Autumn 2014 Release)
Some of you will be happy to hear that we plan to (finally) reintroduce Taming to Entropia Universe. In the first stage the core functionality will be quite similar to the original taming system, with added improvements to usability and fun-factor. Initially, pets will be to able accompany your avatar in its Entropia Universe travels, with more pet abilities and features planned for later stages (see below).
PVP Improvements - (Planned for Autumn 2014 Release)
Various improvements to PVP combat have already been implemented this year and more are planned after the summer, including adjustments to the landgrab and fort systems.
Taming Stage 2 - (Planned for Late 2014 / Early 2015 Release)
In this stage it is planned to implement additional skill-based taming abilities which will expand the capabilities of tamed creatures beyond the pre-VU10 taming system. In addition, a limited number of stables will be made available that will fulfill various roles within the taming system such as stabling, feeding, expert training, trading and more.
Creature Control System Stage 2 - (Planned for Winter 2014 Release)
Through a new Battle Octagon interface, your avatar will be able to control various creatures and challenge other avatars to battle in special CCS octagons. With lots of options for attack and defense customisation, each battle promises to be unique and exciting, especially considering the possibility of creatures and robots from different planets engaging in reckless combat against one another!
Taming Stage 3 - (Planned for Early 2015 Release)
Battle Arenas will be introduced which will allow tamed creatures to battle one another. Each battle will be unique, with a wide range of offensive and defensive pet buffs and upgrades along with customisable attack and defense profiles.
Web-Based Battle Arena - (Planned for Early 2015 Release)
A web-based Battle Arena game is planned for early 2015. The game will be developed as a cross-platform solution available on the web and for mobile devices, and will have direct ties to the Entropia Universe taming system. Players will have the opportunity to acquire, upgrade and customise their pets for battle against the pets of others.
Entropia Universe participants will have the ability to acquire Battle Arena Deeds and share in the revenue and excitement of the Battle Arena action. 200,000 Battle Arena Deeds will be offered via the Entropia Universe in-game auction and upcoming webshop at 100 PED each. Revenues generated from the Battle Arena Deed offering will be used exclusively for Battle Arena development and marketing. More detailed information about the Battle Arena Deeds will be made available very soon.
Affiliate System - (Planned for Early 2015 Release)
Work is moving forward on the affiliate program mentioned in the State of the Universe Address 2014, though the expected release date has been revised to 2015 due to integration requirements with other planned projects.
Citizenship & Political System - (Planned for Early 2015 Release)
The announced political and housing system is still in the initial design and development stage. As with the taming system, we expect to roll out this system in several stages during 2015. Further information will be made available as each development milestone draws closer.
CEO MindArk PE AB
Explore even more!
New starter packs to be released
Starting your avatar's career is about to get much easier. With a selection of three brand new starter packs featuring the new Harrier Armor, Weapon, Fast Aid Pack and more, you will be ready to jump right into action.
The new starter packs, labelled Bronze, Silver and Gold, will be available for $5, $15 and $40 respectively. The Silver and Gold packages will also contain an amount of PED, the currency of Entropia Universe, so you can participate in the economy right from the start.
Starter packs will be available to new players at account creation. For existing players, the starter packs will be available in the web shop that will soon be launched at https://account.entropiauniverse.com.
We plan to release the starter packs for new accounts in early June and the webshop for existing accounts within a couple of weeks.
-Note that the Starter Pack items are non-tradable, i.e. its items can not be transfered between accounts.
Developer Notes #8
Limited/Unlimited Item Balance
In order to improve the balance between limited and unlimited gear, MindArk has been refining the rate at which unlimited items gain tier levels. This effort has resulted in a decrease in the number of uses required for tier increases, especially at higher tier levels. Further reduction is planned in several steps during the next few version updates, allowing the MindArk design team to monitor and implement incremental changes while reducing the risk of disrupting delicate item market values.
To further improve balance between limited and unlimited items, the consumption rate of enhancers attached to unlimited items will be reduced by 50% in Version Update 14.7, currently scheduled for May 13.
Account Liquidation Auctions
A special liquidation auction of items from terminated accounts will be listed on Friday, April 25 and Monday, April 28.
The following items will be listed on the Planet Calypso section of the Entropia Universe auction by the avatar MindArk Official Liquidator for a period of 7 days, with a starting bid of 1 PED.
Group A - Friday April 25
- Improved A-3 Justifier Mk.II
- Shadow Harness (M)
- Shadow Helmet (M)
- Shadow Gloves (M)
- Dagger Of Despair
- Omegaton A203
Group B - Monday April 28
- Modified Omegaton Fast Aid Pack
- Shadow Arm Guards (M)
- Shadow Shin Guards (M)
- Starkhov AS-98
- Ancient Omegaton M2870
- Laganaus Arms Personal Cannon
Social Interface Preview
Over the last several months, MindArk’s design and development teams have put lots of effort into developing a new unified social interface to improve the communication and social features of Entropia Universe. Some of the top features the new social interface offers include offline messaging, item linking, and custom chat channels.
See below for an overview of the new social interface features that will be implemented in the forthcoming partner release, scheduled for Tuesday, March 18. (Please note that this is a quick overview of the new social interface and does not cover all of the new features and functionality that are planned to be released, or that will be added in future releases).
The new Message Center component is where all of your messages and conversations with other avatars are stored, as well as various system messages. The filter buttons along the top of the Message Center allow you to control the types of message displayed in the main content section. The Message Center can be collapsed to edge of the screen at anytime, and will display a small counter to indicate the number of unview items.
The new mail interface is accessible from the Message Center. In it you will be able to send messages to multiple recipients as well as to offline avatars. Like many popular modern mail interfaces, it will also display longer message exchanges in a single conversation thread.
The Friends List is now known as Contacts and includes all of the former functionality as well as several exciting new features. For example, you can now set your availability status, such as available, busy, or do not disturb. You can also add a note with information about yourself that other avatars can see, and view more detailed information about avatars in your Contacts list. Like the Message Center, the Contacts module can be minimized to the edge of the screen.
The chat interface has been entirely reworked, with many new features added. The chat module now supports multiple tabs and the ability to create private or public custom chat channels. You can also configure each custom chat tab to only display the information you wish to see in that tab, such as society chat, global messages, system messages, private chat conversations and more. The chat interface now also supports linking of items in messages to other avatars.
All chat tabs can either be docked in the main Chat module, or dragged out individually and placed anywhere on the screen.
Finally, a new default Rookie channel has been implemented which will serve as a place where new arrivals to Entropia Universe can seek help and advice from more experienced participants.
Located above the Chat module, the new HOF ticker scrolls through the latest large loots, Hall of Fame and Discovery messages. The same information is also available in the Message Center if you wish to take a closer look at recent events that appear here.
In the last release, a new feature was introduced which allows MindArk and planet partner official avatars to morph into one of the many creatures found in Entropia Universe and interact with participants. This new system creates possibilities for interesting events and unique content. In the patch deployed on Wednesday, support for shared loot was also added so that participants of all levels can take part when controlled mobs are used in special events.
MindArk has provided strict guidelines for the use of these special controlled mobs to ensure that our participants’ enjoyment of Entropia Universe is not affected in a negative way. This includes avoiding interfering with participants located in shop containers or revival areas, or who are crafting or interacting with auctioneers or terminals.
Please note that officials have no control over the loot received when controlled mobs are defeated; the normal loot calculation for the mob is performed in all cases. In future partner releases, mobs created especially for this new system will be introduced and may include special event-oriented items in their loot. The distribution of such items would also be handled by the usual loot algorithm, not by officials.
We hope you enjoy this fun new feature of Entropia Universe and look forward to our partners employing it the create more engrossing and exciting events. Ultimately we plan to extend a skill-based version of the controlled mobs system to participants which could also be very interesting.
State of the Universe Address 2014
MindArk is happy to report great progress achieved in many areas of Entropia Universe in 2013. The MindArk team spent much of the year improving the user experience and upgrading infrastructure to improve performance and accommodate more simultaneous users.
Entropia’s 10 Year Anniversary
2013 began with MindArk celebrating the ten-year anniversary of Entropia Universe. Special events were held, and hundreds of special TEN Edition items were looted throughout the year to celebrate this exciting milestone.
A series of major infrastructure upgrades was performed during 2013. These upgrades have helped to improve server capacity and stability, and allowed for faster and smoother deployment of Version Updates, patches and hotfixes. These upgrades also help our developers and partners to more efficiently develop new content and systems by streamlining the internal development pipeline.
MindArk vastly increased its marketing efforts in 2013 resulting in a more than 110% increase in the number of new participants compared to 2012. Those marketing efforts also resulted in a very encouraging 57% increase in the number of new depositors. By all significant measures such as average simultaneous users, new accounts, and daily economic turnover, overall activity in the universe was at an all time high during 2013, due in large part to the MindArk’s latest marketing efforts.
New Player Experience
Additional improvements to the new player experience were implemented in 2013, carrying on the focus given to this area in late 2012. These efforts have synergized well with the marketing efforts described above, and have contributed to the improvement in conversion rates and participant retention. A series of player-contributed YouTube tutorials were also created in cooperation with MindArk, and new participants were encouraged to view those informative videos to get off on the right foot in the Entropia Universe adventures. The new player experience is an area that will continue to have MindArk’s attention moving forward, as it is an essential component of the growth of the universe.
Many participants were thrilled with the addition of Paypal as an official Entropia Universe payment processor in the second quarter of 2013. In addition, new participants have the option of purchasing special starter packs via Zong, Paypal’s mobile payment solution.
A major overhaul to the avatar graphics and creation system was implemented early in 2013, resulting in incredibly realistic looking avatars and enhanced avatar customisation possibilities.
A new type of estate management opportunity was offered in 2013. A group of participants pooled their resources and bid 1.5 million PED to acquire the rights to manage the first such estate, which subsequently was launched as the Monria moon estate in May 2013.
Several exciting new exciting features were introduced to Entropia Universe in 2013 which have been widely approved by participants. Those features include mission and skill progress trackers modules, as well as new types of consumable items that buff avatars in various ways. In addition, weapons and other items introduced in 2013 sport interesting new abilities, for example: life leech, faster reload speed, or damage blocking. New convenience items were also introduced toward the end of 2013, including portable trade and repair terminals and auto-loot pills.
Veteran Appreciation/Cost to Play
As promised in the 2013 State of the Universe Address, MindArk implemented several changes and features that helped to reduce the overall cost to participate in Entropia Universe, including:
Average TT returns were increased across the board for hunting, mining, crafting and other activities.
Removal or lowering of many unpopular fees, such as the armor equipping fee.
Increased the unlimited item tiering speed.
The minimum condition of most items lowered to 3%, freeing up a large number of PED, especially for owners of older UL weapons.
Reduced the volatility of many activities, especially for lower level avatars.
Decay and ammo consumption were removed when using a weapon not aimed at a valid target.
MindArk has ambitious plans for the development of Entropia Universe in 2014, with planned primary focus on the following areas.
Social Interface - A completely overhauled and improved social interface has been under development for the past several months, and is getting close to implementation. This upgrade will bring several long-desired features, including offline messaging, custom chat channels and much more.
Affiliate System - An affiliate system is under development which will allow participants to earn PED by referring new Entropia Universe participants.
Premium Accounts - Still in the early design stage, MindArk is planning to offer premium account upgrades for a small monthly cost. Benefits of the various premium account types are still being decided, but may include such features as increased storage limits and increased number of simultaneous auctions. We are also considering making premium account upgrades available via daily mission tokens as well as special lootable items.
Citizenship & Housing System - Development of these systems was unfortunately delayed in 2013 due to the critical infrastructure upgrades taking quite a bit more development time than anticipated, along with several other projects receiving higher priority in the second half of 2013 and early 2014. This project now is now tentatively planned for release in Q4 of 2014.
PVP - Lots of improvements and enhancements to player vs. player (PVP) combat are planned for the second half of 2014. More information will be made available in a future Entropia Buzz developer notes article.
New Player Experience - Among MindArk’s highest ongoing priorities is improving participant conversion and retention, and one of the best ways to accomplish that is to continually find ways to improve the experience of new participants. As such, we plan to continue working closely with our planet partners in 2014 to implement systems and features that make Entropia Universe as exciting and user-friendly as possible for new participants.
Legacy Systems - Progress is ongoing for the reimplementation and refinement of various legacy systems.
New Systems - Several other interesting new systems are in the early development stage, and are planned for release in Q3 and Q4 of 2014 depending on prioritization of the other projects mentioned above. More details and teasers will be released throughout the year, so be on the lookout!
MindArk plans to continue to expand and refine its marketing efforts in 2014 in order to maximize the number of new participants joining Entropia Universe. As outlined above, our marketing efforts in 2013 were very promising and we plan to become even more aggressive in 2014.
MindArk was excited to bring its newest planet online last week. Though still in its beta release, Planet Toulan promises to bring exposure of Entropia Universe to a previously untapped sector of the online gaming audience, and add a unique Arabian theme to the existing planet partner roster. Full release of Planet Toulan is expected mid-2014.
Cost to Play & Balancing
Continuing with the improvements made in 2013, MindArk plans to further improve average returns for many activities. One example would be the removal of the clothing equip fee in an upcoming platform release.
Infrastructure & Development Tools
Additional improvements to the Entropia Universe infrastructure and development tools are planned, which will allow MindArk and its planet partners to more efficiently develop and deploy new features and content, while minimizing server latency and downtime during patches and version updates.
Deed and Estate Management
Several new deed and estate management opportunities are planned for 2014. One of these will be announced in the upcoming planet partner release scheduled for early March.
Several major public and private organizations have expressed interest in making use of the Entropia Universe platform and collaborating with MindArk for future projects.
In conclusion, MindArk is looking forward to an exciting and productive 2014 for Entropia Universe and hopes all our participants will enjoy the improvements and efforts we have planned.
CEO MindArk PE AB
Skill Bonus Weekend
Starting now and running until Monday morning the frequency and maximum strength of the automatic triggered skill bonuses have been boosted significantly.
Enjoy the skill bonus weekend!
Creature Corpses Info
The changes to creature corpses implemented in VU 14.4 was intended to add a bit more interest to hunting, and allow participants the opportunity to take screenshots of defeated creatures, something that has been requested quite often in support cases, especially for bosses and large shared-loot creatures.
Unfortunately, the original changes that were implemented in VU 14.4 disrupted the hunting experience for many participants and resulted in quite a lot of feedback from participants via our support channels and on various community forums. MindArk responded to that feedback and quickly implemented some adjustments in the patches following VU 14.4, which addressed many of the most common issues reported.
MindArk plans to continue responding to participant feedback and further refine the creature corpse system. Some of the changes already planned for the first update after the new year include:
- Looted corpses will only remain visible until the death animation sequence is completed.
- Improving the animation (sparkles) that indicate that a creature has not yet been looted, which scales better for various sized creatures, and which is visible even in dense vegetation.
- Improving the loot animation sequence, including better scaling.
We thank you for the valuable feedback, and for your patience while we continue to improve the Entropia Universe user experience.
Castorian Survival EnBlade-10
Chronicle Arm Guards (M)
Dagger Of Despair
DOA Rockjacker Mentor Edition
Eon Harness (F)
Eon Harness (M)
Improved A-3 Justifier Mk.II
Improved A-3 Justifier Mk.II
Laganaus Arms Personal Cannon
Master Coat (M,C)
Meckel & Loch PSG-45 Sniper
Modified EWE EP-40 Mercenary
Modified Omegaton Fast Aid Pack
Robot Beacon (1111100010101101011011)
Robot Beacon (1111100010101101011011)
Seizzt Ranger Scope 1800RS
Seizzt Ranger Scope 3500RS
Shadow Arm Guards (M)
Shadow Arm Guards (M)
Shadow Gloves (M)
Shadow Gloves (M)
Shadow Harness (M)
Shadow Harness (M)
Shadow Helmet (M)
Shadow Helmet (M)
Shadow Shin Guards (M)
Shadow Shin Guards (M)
Shadow Thigh Guards (M)
Supremacy Shin Guards (M)
Teleportation Chip IV
Terrus Laser Sight SE600
Terrus Laser Sight SE600
Terrus Laser Sight SE900
Terrus Laser Sight SE900
Urban Nomad Black Boots (M)
Urban Nomad Black Jumper (M)
Urban Nomad Black Slacks (M)
Urban Nomad Grey Briefs (M)
Due to issues affecting mining, the Monria server has been taken offline. MindArk's development team is working hard to resolve those issues and get Monria back up and running as soon as possible.
We apologize for any inconvenience, and appreciate your understanding and patience during this unexpected maintenance period.
Developer Notes #7
Manufacturing Returns and Success Rates
Several participants have recently expressed concern over manufacturing success rates in support cases and on various community forums. Our design team has investigated these issues and has determined that the manufacturing system is functioning as intended. Please keep in mind that many aspects of the Entropia Universe system are dynamic and that drawing conclusions about "success rates" or "TT return" based on relatively small sample sizes collected over short time periods can be very misleading or unnecessarily alarming.
Once again, we would like to assure all participants that the manufacturing system is functioning properly and as designed.
Sneak Peek - New Social Interface
Since before the summer, members of MindArk's development team have been hard at work creating a completely new Social UI which is expected to be released later this year. The new Social UI will include a boatload of new and improved features, here are some of the highlights:
- Offline Messaging
- Custom chat channels with optional passwords, data feeds
- Tabbed chat interface with the ability to arrange or dock/undock individual tabs
- User-defined thresholds for global loot messages
- Completely redesigned Contacts List with custom user status settings (Away/Do Not Disturb/Invisible/etc.), user notes, and much more.
- Completely redesigned Society interface with new features such as message of the day (MOTD), Society alerts
- Looking for Group (LFG) functionality to facilitate the creation of teams.
- Custom Avatar thumbnail images that appear in other participants' Contacts Lists and chat channels
- Integration with Entropia Universe Auction in the form of detailed alerts relating to offers and orders.
- Calendar displaying upcoming events, EU system notifications, etc.
- Much, much more!!
Below is a screenshot of a current prototype of the new unified Message Center:
Notice the various types of information in the feed: auction alerts, private chat, personal notes. Also note the filter buttons along the top which allow quick filtering of various types of messages.
Our design and development teams are working hard to make sure that the new Social UI will provide Entropians with a vastly more effective and user-friendly platform to communicate and connect with friends, society mates and other Entropia Universe participants.
More preview screenshots will be shared as the exciting new Social UI approaches release.
The infrastructure upgrades discussed in the previous Developer Notes #6 continue moving forward, though several unforeseen issues have resulted in the 14.3 Version Update being delayed by several weeks. As our engineers and devs resolve those issues and a more firm date for VU14.3 becomes clear, we will update the community here on the Entropia Universe Buzz.
Thanks for your patience!
Developer Notes #6
Fixed an issue with camera shaking and restricted movement when avatars revive at a revival terminal.
Disciple progress is now updated correctly when the disciple kicks a mentor and gets a new mentor.
The Friends List now updates correctly when adding or removing friends, without requiring a relog.
Many issues affecting vehicles and spaceships have been corrected.
Lots of clothing and avatar display issues have been corrected.
The tiering cost formula for items with cooldown or upload timers (mainly MindForce chips) has been adjusted to bring the costs in balance with other types of items such as weapons and tools.
Dozens of other issues have been corrected and bugs squashed.
Greater server capacity (simultaneous users).
Improved server stability and expandability as the Entropia Universe population grows.
More frequent Version Updates.
Ability to deploy small hotfixes to clients very quickly.
Much shorter downtimes when new Version Updates are released.
Known Issue: Spaceship Summoning
An issue has been reported by many participants relating to abuse of the spaceship guestlist and summoning systems. We would like to reassure everyone that MindArk's support and development teams are aware of the issue, and it will be addressed in the next release.
Until such time, any participant found using the guestlist/summon system to loot other participants risks sanctions being taken against their Entropia Universe account, including temporary or permanent account termination depending on the severity of abuse.
We appreciate your patience while we work to improve the spaceship guestlist and summoning systems.
Resurrection Profession Revived
Due to the great impact on game-play from the recent additions of many new instances and areas on all planets where resurrect chips are potentially useful, but never
saw any real use due to the limitations of the chip, the "First Generation Resurrect Chip VIII" has been rebalanced to make it more practical and up to par with new content.
The changes to the "First Generation Resurrect Chip VIII" are lowered cost per use, lowered charge up time, lowered cooldown, lowered the maximum profession level required
so more attempts result in a successful resurrection.
EU Avatar Before & After Contest Results
Thanks for all of the wonderful avatar screenshots submitted for this contest! It was a challenge for our team to select the top 3 entries, with so many great looking avatars to choose from. As such, we decided to add some additional prize places to highlight those screenshots that made it to our final round of voting.
First Prize: Malachalypse Mal The elder
4 x Neurobiotic Booster A5 10mg
Second Prize - Helen Quant Winterwolf
2 x Neurobiotic Booster A5 10mg
Third Prize - Magnus Svarog Henriksen
1 x Neurobiotic Booster A5 10mg
Each entrant will receive 1 x Neurobiotic Booster A1 10mg.
Geronimo Roni Last
Dave Nihilist Quantison
Dee Dee Deranged
The Fifth Entity
Xenon Zee Forest
MindStar MindStar9 Nine
Ido Starlit Sunrider
Thanks again to everyone who submitted screenshots in this contest, and congratulations to all the prize winners and finalists!!
Moon auction ended - Congratulations, Akoz!
MindArk would like to congratulate Entropia Universe participant Modified Akoz Power, for placing the winning bid of 1 500 000 PED for the new moon, and on becoming the new moon’s operator.